He publicado, junto con Garry Crawford, el artículo ‘Video Games and Agency in Contemporary Society‘ en la revista Games and Culture. El texto explora la noción de agencia en la sociedad contemporánea a través del videojuego, tomando como referencia lo que nos dice sobre su naturaleza ontológica y política su análisis desde la teoría del actor red y los estudios de gubernamentalidad post-foucaultianos.
Abstract: In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor–network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.